The Flight of the 10MN Tormentor Part 2
The perpetual cycle that is FW PvP is kind of getting me today. I had a great time this morning, testing out this new fit. Having mixed results, but learning new things nevertheless. I didn't get rigs to plug the explosive hole. I had seen a fair bunch of hybrid ships out today and decided to strengthen kinetic resistances to compensate for that.
This morning I found a fair few blaster boats and fought them with great success. I fought two rifters later on and came out on top but was unable to keep point when they broke off to escape. I need to bait more, let structure dip a bit before repping it up. Hopefully the prey will think I'm on the verge of death and get all blood lusty, or else this experiment is doomed.
I lost both my Tormentors this morning, and my two remaining ones this evening. One in a fight against a Firetail. I think i will have to approach these fights different in the future. I felt more comfortable aligning somewhere and adjusting my speed to keep transversal at 0. The last few fights i used keep at range which was detrimental to my ability to keep range because any movement in my opponent would set me dead in my tracks for a few seconds while my ship was dealing with the inertia.
Dealing with ships that have slots for neuts,
I will need to be first on scene and have speed and let them catch up to me. If I can't stay out of neut range, Im utterly dead in the water.
As for today's final kills. I knew a Firetail was probably out of this ships league. I haven't flown firetails since their buff, and I thought they had lost a high and had only room for guns. This wasn't the case. I am flying an amarr ship, neuts hurt(especially on this fit).
I die say GF, and go back to Gult. I reship into my last hull and I set out for a roam. See some more Minmatar ships out. I should've taken the fights, or at least tried to get one. But I didn't want this fight to end like the same, since I have to warp into a plex with a ship waiting for me, so I couldn't counteract a neut if I encountered one. I warp along and on a gate I see two Ruptures and a Gnosis on a gate, being remote seboed by a vigil. They instantly lock, point and kill me, so within 20 minutes of my ship being assembled It died in the most meaningless way possible.
Why I wouldn't join FW
I hate the mundane feel of Faction Warfare pvp, which is why I've stayed out of it for the most part. I haven't gone roaming FW space for a long time, because in the end it is just as much of a routine, fabricated and staged as many of the games eve likes to set itself a part from. This behavior that FW is setting us up to do is what allows groups like those who do nothing but camp gates to catch roamers or plexers. It's "immersive" but in the wrong way. If there is one thing i wish CCP would focus their attention on, it would be to shape eve more as a world and less as a game.
I guess, contemplating over the two last losses makes me realize I am glad I don't get my fun out of this game by sitting on gates and instablapping some frigs while docking as soon as someone is actually a threat.